Unity – Look At 3D – Mouse Position

The Code:

        // Performs a mouse look.
	var horizontalSpeed : float = 2.0;
	var verticalSpeed : float = 2.0;
	
	function Update () {
		// Get the mouse delta. This is not in the range -1...1
		var h : float = horizontalSpeed * Input.GetAxis ("Mouse X");
		var v : float = verticalSpeed * Input.GetAxis ("Mouse Y");
		transform.Rotate (v, h, 0);
	}