Unity – Scripting – OnGUI – Text Area

Videogames Development – Unity – Code GUI Objects – Input Text Area

Input Text Area

1. Assign the script to the Camera:

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#pragma strict
 
    var stringToEdit : String = "Hello World\nI've got 2 lines...";
    function OnGUI () {
        // Make a multiline text area that modifies stringToEdit.
        stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200);
    }

2, Play and type text inside the Text Area

Statement:
GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200);
GUI.TextArea (Rect (x, y, x, y), text content, max lenght);