Videogames Development – Unity – Random Numbers
Assign this code to an Empty Object in the Scene:
#pragma strict var x : float; function Start() { x = Random.Range(-10.0, 10.0); } function Update() { Debug.Log(x); }
Statement:
x = Random.Range(-10.0, 10.0); -> static function Range(min: float, max: float): float; -> The result is a float numer as: 1.986345