Unity – Time.deltaTime
The time in seconds it took to complete the last frame (Read Only).
Use this function to make your game frame rate independent, and for smoot movements.
1 2 3 4 5 6 7 | #pragma strict function Update () { // Move the object 10 meters per second! var translation : float = Time.deltaTime * 10; transform.Translate (translation, 0, 0); } |