Unity3D Game Engine – Get Mouse Button – Physic.Raycast – Hit GameObject
Physic.Raycast is useful if you need to know the exact point where the mouse pointer is.
Create a scene with:
– Main Camera
– Cube
– Empty Object, assign GetMouseClick.js:
#pragma strict function Update(){ // if you press Left Mouse Button -> GetMouseButtonDown(0) if (Input.GetMouseButtonDown(0)){ var hit: RaycastHit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); // it sends a ray from Camera.main if (Physics.Raycast(ray, hit)){ // if it hits something var object = hit.transform.gameObject; // if the ray hits a GameObject Debug.Log("Clicked!"); // Do something... } } }
Play and click over the Cube
NOTICE: You can assign the script at every object in the scene