Unity3D – Generic List – JavaScript
The Generic List (also known as List
Once you’ve declared it, you can only add objects of the correct type – and because of this restriction, you get two significant benefits:
– no need to do any type casting of the values when you come to retrieve them.
– performs significantly faster than ArrayList (5x faster)
Sample code:
#pragma strict // you need to add a line at the top of any script in which you want to use Generic List import System.Collections.Generic; var someNumbers = new List.<int>(); // a real-world example of declaring a List of 'ints' var enemies = new List.<GameObject>(); // a real-world example of declaring a List of 'GameObjects' var vtcs = new List.<Vector3>(mesh.vertices); // convert an array to a list function Start(){ myList.Add(theItem); // add an item to the end of the List myList[i] = newItem; // change the value in the List at position i var thisItem = List[i]; // retrieve the item at position i myList.RemoveAt(i); // remove the item from position i numList = nums.ToList(); // convert an array to list }// END Start() function Update(){ }// END Update()
Original article: http://wiki.unity3d.com/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use?