Unity3D – Materials – SetTextureScale – JavaScript
Create a Plane with
– Material with a _MainTex (if you use a diffuse material it is the main color texture)
– TextureScale.js
#pragma strict function Start () { // setup Main Texture (scaleX,scaleY) renderer.material.SetTextureScale ("_MainTex", Vector2(0.5,1)); } function Update () { }
Play to see the final result