Unity3D – OnMouseDown – Set Color-Speed-Size-Gravity – Shuriken Particle System – Javascript
Unity’s Shuriken Particle System is easy to drive via code!
Create a scene with:
– Particle System
– Cube, attach the script:
#pragma strict var myParticles : GameObject; // Assign in Inspector function Start () { } // END Start function Update () { }// END Update function OnMouseDown () { // When you click over the object Debug.Log('Particle Activaction!'); myParticles.particleSystem.startColor = Color.red; // change Start Color myParticles.particleSystem.startSpeed = 30; // change Start Speed myParticles.particleSystem.startSize = 30; // change Start Size myParticles.particleSystem.gravityModifier = 1; // use gravity }// END OnMouseDown()
Inspector> DRAG AND DROP your Particle System over var myParticles
Play and click over the Cube.