Unity3D – Physics – OnMouseDown – Disable all Springs in Scene

// When clicking on the object, it will disable all springs on all 
// hinges in the scene

    function OnMouseDown () {
        var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[];
        for (var hinge : HingeJoint in hinges) {
            hinge.useSpring = false;
        }
    }