Unity3D – Tutorials – UI – Event System
The Event System check the user input over the Canvas elements.
This feature is avaiable for Unity3D 4.6 or above.
Create Objects
1. Open Unity3D and create:
– MAIN TOP MENU> GameObject> Camera, name it ‘Main Camera’
– MAIN TOP MENU> GameObject> UI> Button
NOTICE: Canvas will be created inside Layer UI
NOTICE: In the Hierarchy there is:
– Canvas
-> Button
->> Text (it is the child of Button)
– EventSystem
Setup Viewports and Tools
2. 3D Viewport select orthographic X View
3. TOP LEFT> TOOLS> Canvas Manipulation icon
4. Game Viewport> 4:3
Event System Setup
1. Hierarchy> DRAG AND DROP Button over Inspector> Event System (Script)> First Selected empty slot
2. Play> See below the Inspector, you can see the EventSystem data in real time
Event Trigger
With Event Trigger you can listen user input actions over Images, Text or other Gameobjects.
1. MAIN TOP MENU> GameObject> UI> Text
NOTICE: In the Hierarchy there is:
– Canvas
-> Text (it is the child of Button)
– EventSystem
2. Attacch to Text MyScript.js:
#pragma strict function Start () { } public function MyFunction(){ Debug.Log ("Pointer has entered"); } function Update () { }
3. Hierarchy> select Text> Inspector> ‘Add Component’> Event Trigger
4. Event Trigger> ‘Add New Event Type’> Pointer Enter> +>
a. DRAG AND DROP Text over the Empty Slot
b. click the rollout ON THE RIGHT> MyScript> MyFunction
5. Play and move the pointer over the Text.
Elegible Functions
NOTICE: a function will be elegible if is – public void MyFunction() – and have none or 1 parameter.
public: deve essere pubblica, cioè poter essere letta al di fuori dello script originale
void: non restituisce un valore di ritorno, non ammette il comando – return –
The parameter can be in C#:
– public void MyFunction()
– public void MyFunction(float MyFloat)
– public void MyFunction(int myInt)
– public void MyFunction(string myString)
– public void MyFunction(bool myBool)
– public void MyFunction(Object myObject) -> Unity Object
The parameter can be in JS:
– public function MyFunction()
– public function MyFunction(float MyFloat)
– public function MyFunction(int myInt)
– public function MyFunction(string myString)
– public function MyFunction(bool myBool)
– public function MyFunction(Object myObject) -> Unity Object
Events
– Pointer Enter
– Pointer Exit
– Pointer Down
– Pointer Up
– Pointer Click
– Drag
– Drop
– Scrool
– Update Selected
– Select
– Deselect
– Move
– Initialize Potential Drag
– Begin Drag
– End Drag
– Submit
– Cancel