How to manage a scene in Unreal Engine.
Assets Loading and Subdivision
All assets you will use inside your game are pre-loaded and saved by Unreal Engine insise its ‘Content’ folder.
You must divide the contents neatly in order to manage then in the best way.
The standard way is:
Content Browser> Content
– SFX
– BGMusic
– Blueprints
– Maps (here Levels)
– Materials
– Textures
– Particles
– Meshes
Game Levels
A game is divedes in multiple game levels. For example in a platform game there are multiple worlds, every world can be put inside a level.
1. MAIN TOP MENU> File> New Level> default or Empty
2. DRAG AND DROP in Maps folder (it’s not mandatory)
3. RMB over the Map: Edit/Rename/Duplicate etc…
4. MAIN TOP MENU> Window> Levels
Put elements inside a Game Level
1. Content Browser> DRAG AND DROP elements (Actors) into 3D Viewport
2. The elements are added inside RIGHT COLUMN> World Outlines.
Hot Keys of World Outlines are:
– SINGLE LMB empty area: select the actor
– SINGLE LMB over the name: rename the actor
– SHIFT + LMB: select multiple actors
– CTRL + LMB: add/remove selection
– DOUBLE LMB: focus on actor
– RMB: properties rollout> Select> All, Invert etc…
World outliner> Searching:
– Actors matching specific terms can be excluded by using “-” before a term.
– A term can be forced to match exactly, as opposed to a partial match, by adding a “+” before a term.
– Double quotes can be placed around the search term to force an exact match of the full term in the Actor’s long name.
Subdivide a Game Level
1. RIGHT COLUMN> World Outliner> ON THE TOP RIGHT ‘Create New Folder’
2. DRAG AND DROP elements inside the folder you have just created.
An example can be:
– Lights
– Heros
– Enemys
– Environment
NOTICE: the main parent is the Map
Statistics
MAIN TOP MENU> Window> Statistics
Father and son…
1. RIGHT COLUMN> World Outliner> DRAG AND DROP son over the parent
Layers
With layers you can manage visibility of Actors during the creative process.
For example, you might be working on a building that has multiple levels but is comprised of many modular parts. By assigning each floor to a layer, you can hide each of the floors you are not working on making the top view much more manageable.
1. MAIN TOP MENU> Window> Layers, Layer Tab will be added on the RIGHT COLUMN
2. RMB into Layer empty panel> Create Empty Layer
3. Select Actors in the 3D Viewport> RIGHT COLUMN> Layer Tab> RMB over the new Layer> Add Selected Actors to Selected Layers
OR
3. World Outliner> DRAG AND DROP Actor over Layers Tab> yourLayer
NOTICE: an Actor can be in as many layers as you want.
4. Select the Layer> BOTTOM LEFT ‘See Contents’ and TOP LEFT small icon ‘Back’
OR
4. DOUBLE LMB over the Layer name, INTO ‘World Outliner’ the Actors inside the Layer will be selected